This online game is like an extended version of Go Viral! It leads readers to deploy emotional language, appeals to (false) expertise, conspiracy thinking, polarization, and trolling to magnify fake news and gain (fictional) social media followers. There is a reference in the About section to a research paper with data showing the game’s efficacy. Source: Cambridge University
Level(s): Middle, High
Discipline(s): –
# of Periods: <1
Lesson Plan? –
Classroom Ready? –
Students Actively Practice? Yes